Assets
Drop PNG/JPEG/GIF/WebP/BMP, .tim, or paired .pxl + .clt files onto the canvas, or use the toolbar.
Keepouts
None. A keepout reserves VRAM that auto-placement must avoid. Framebuffers are keepouts - use the menu above to insert one at a standard size.
VRAM
Keepout
Halfwords, like everything else. Drag it on the canvas or type coordinates.
Asset
Depth
Conversion
Needed for additive or subtractive blending: the primitive's ABR picks the equation, but each texel still needs its own STP bit to take part. Implies semi-transparent black.
Quality
Placement (halfwords)
Project
1 minimises total VRAM. Higher pushes marginal assets to 16bpp and reclaims CLUT strips.
A floor makes auto-depth actually run the quantizer at each depth. Without one, it decides on VRAM cost alone.
Raw export
Placement template
{{name}} {{x}} {{y}} {{w}} {{h}} {{width}} {{height}} {{bpp}} {{clutX}} {{clutY}} {{page}} {{u}} {{v}} {{imageFile}} {{paletteFile}} {{timFile}}, repeated inside {{#assets}}...{{/assets}}. {{#clut}}...{{/clut}} for assets that have one, {{^clut}} for those that don't. Append :hex or :hex4 to any number. Unknown names are left alone so typos show up.
Issues
No layout problems.